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May 15, 2020
In the fourth installment of our Noita miniseries, we discuss
the intention of randomness, getting stuck in our play patterns,
leaning into the game's weirdness, and some modifications we'd like
Some things we discussed:
10,000 Bowls of Oatmeal Problem
Balancing Multiplayer Games
Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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