Jan 14, 2022
Frank and James Lantz of Everybody House Games join us to discuss their tactical word-slinging free-for-all, Babble Royale. We discuss the built-in texture of language, reconsidering elegance, and why not: we phone a few friends for some live rounds of Hey Robot.
Dec 31, 2021
Recurring GOTY guest / immersive puzzle designer Laura E. Hall joins Sarah Elmaleh and the rest of our crew to count down our Top 5 games of 2021, alongside picks from previous guests and our listeners. Happy New Year!
Dec 17, 2021
Witch Beam's Wren Brier and Tim Dawson join us to discuss their cozy zen puzzle game, Unpacking. We chat about the origins of its subtle narrative, living life on the grid, and the generous details that make it feel like home.
Dec 3, 2021
Daniel Mullins (Pony Island, The Hex) joins us to discuss his inky black card-based odyssey, Inscryption. We discuss [redacted], [redacted], and [redacted]. Just go play it, then come back and listen. Thanks also to our guest co-host Star St. Germain!
Nov 19, 2021
Our old pal and Spelunky creator Derek Yu stops by to discuss his helpful blog post on how to think about feedback on your game. We discuss sympathetic vs unsympathetic feedback, thinking about feedback across your entire creative practice, and why feedback can be valuable beyond the content itself.