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Dec 4, 2020

Greg Kasavin and Amir Rao of Supergiant Games join us for a deep design dive on their smash hit dungeon-crawler Hades, from how (and why) they tackled gameplay and narrative persistence in a roguelike, to creating dynamic systems and characters that always have something new to say.

Show notes:

Hades

Greg Kasavin

Amir Rao

Dead Cells

Slay the Spire

Noclip's Hades: Developing Hell series