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Candid conversations with game creators that dive deep into the art, craft, and process of making games.

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May 21, 2021

Die Gute Fabrik's Studio Lead Hannah Nicklin joins us to discuss her writing and narrative design work on their sublime mutant soap opera, Mutazione. We discuss working with time and an ensemble cast to create a story with "multiple middles," embracing the scars of a lengthy development cycle, and the best bikes in video games.

Show notes:

Hannah Nicklin

Die Gute Fabrik

Mutazione

Into the Depths: The Music of Mutazione - Part 1

Divised theater

Grey’s Anatomy

Star Trek: Deep Space Nine

Narrative Design Sliding Doors

Multiple Middles & Mutazione

Kentucky Route Zero

Critical Response

Stephen King's On Writing: A Memoir of the Craft

N+1 a bike/game zine

Sokpop's Digital Bird Playground