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Welcome to Eggplant: The Secret Lives of Games! Candid conversations with game creators that dive deep into the art, craft, and process of making games. Follow us on social media, join our lovely and active Discord, support us on Patreon or leave us a voicemail — check out our Linktree for details!

Feb 28, 2020

Mark Brown of Game Maker's Toolkit joins us to talk about the process behind his excellent series on game design. We discuss his recent video on randomness - diving deep on input/output randomness - as well as roguelike progression, and much more!

Things we discussed:

Game Maker's Toolkit

How (And Why) Spelunky Makes its Own Levels

The Two Types of Random

Michael Brough's Imbroglio "brog"

Characteristics of Games

Playing at the World

Sid Meier's Psychology of Game Design

Geoff Engelstein's "pink noise" talk

Roguelikes, Persistency, and Progression

Let's Game it Out YouTube channel

The Best Games from GMTK Game Jam 2019