Nov 20, 2022
We (well, Nick) stops by the annual Day of the Devs event in San Francisco, and chats to a bunch of lovely developers about the games they're showing there, their biggest design challenges, and what it feels like making games in the cursed year of 2022.
Nov 4, 2022
Ghost Pattern's Jason Bakker and Georgia Symons join us to discuss their heartfelt interactive story Wayward Strand. We meander through its immersive theater inspirations, the origins of its airship, and the process of rethinking player agency in the attention economy.
Oct 21, 2022
Alexander Perrin and Joshua Tatangelo join us to discuss their expressive, physics-driven space puzzler Heavenly Bodies. We chat about designing a challenging game that isn't antagonistic, a funny game whose comedy is inherent, and their inspirations (or lack thereof).
Oct 4, 2022
We're joined by dear friends of the show Laura E. Hall, Bennett Foddy, and Doseone for a Doug-masterminded, Eggplant-themed game of Just One. Stick around after the insanity for a reflection on the past four years of the show, how our lives have changed since, and what the show means to us (and you - thanks for the...
Sep 16, 2022
Sarah Northway (Northway Games) joins us to discuss her sprawling new narrative RPG I Was a Teenage Exocolonist. We discuss juggling a staggering script, deckbuilding as storytelling, and some of the wilder places that the game's time looping can go.