May 29, 2020
In the final installment of our Noita miniseries, Nolla Games'
Petri Purho and Olli Harjola join us for a deep dive Q&A on the
game! We discuss the influence of magic on its design, its origins
and early iterations, how they empower different play styles, and
where the boundaries of the game might
actually be.
Some...
May 22, 2020
It's Andy's big 5-0 and we're celebrating by diving into our
mailbag of thoughtful listener questions! We discuss working within
a team, how academic practice intersects development, framing your
work across a career, the role of aesthetics in games, and the
materiality of engines. Phew!
Some things we discussed:
May 15, 2020
In the fourth installment of our Noita miniseries, we discuss
the intention of randomness, getting stuck in our play patterns,
leaning into the game's weirdness, and some modifications we'd like
to see.
Some things we discussed:
May 8, 2020
Spelunky creator Derek Yu returns for an expansive discussion on the membrane between players/devs, the connection between design/process, and the understated influence of arcade games on his work - all through the lens of what we've been playing and thinking about in quarantine.
Some things we discussed:
May 1, 2020
In the third installment of our miniseries, we discuss Noita's
worldbuilding, secrets in game culture, games as toys,
tutorialization (or lack thereof), and the conflicts of
wandcrafting.
Some things we discussed:
Noita
Arcane Kids
Manife$to
Magicians
Trilogy
Rain World
Noita 101 -
Tips for new players
Else...